// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0001: wait 5000 ms 
05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @Noname_63 
05E0: 1@ = read_memory 10176736 size 4 virtual_protect 1 
05E0: 2@ = read_memory 10176732 size 4 virtual_protect 1 
0002: jump @Noname_152 

:Noname_63
0001: wait 0 ms 
00D6: if 
0039:   0@ == 1 // @ == int 
004D: jump_if_false @Noname_120 
05E0: 1@ = read_memory 9712076 size 4 virtual_protect 1 
05E0: 2@ = read_memory 9712072 size 4 virtual_protect 1 
0002: jump @Noname_152 

:Noname_120
0001: wait 0 ms 
05E0: 1@ = read_memory 10172648 size 4 virtual_protect 1 
05E0: 2@ = read_memory 10172644 size 4 virtual_protect 1 

:Noname_152
0001: wait 0 ms 
0004: 14@ = 1@ // $ = int 
0014: 14@ /= 10 // $ /= int 
0004: 15@ = 1@ // $ = int 
0014: 15@ /= 5 // $ /= int 
008D: 14@ = integer_to_float 14@ 
008D: 15@ = integer_to_float 15@ 
008D: 2@ = integer_to_float 2@ 
008D: 1@ = integer_to_float 1@ 

0005: $9011 = 85.0 // $ = float  
0005: $9012 = 360.0 // $ = float




0015: 2@ /= 1.1 // $ /= float 
0015: 1@ /= 1.2 // $ /= float 



0002: jump @Noname_279 

:Noname_245
0001: wait 1000 ms 
00D6: if 
0038:   $onmission == 1 // $ == int 
004D: jump_if_false @Noname_279 
0001: wait 0 ms 
0002: jump @Noname_245 

:Noname_279
0001: wait 0 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_653 
00D6: if 
0038:  $9010 == 0 // $ == int
004D: jump_if_false @Noname_653 
00D6: if 
00DF:   actor $player_actor in_any_car 
004D: jump_if_false @Noname_653
 
03C0: 10@ = actor $player_actor car_no_save
046C: 11@ = car 10@ driver

00D6: if or
02F2:   actor 11@ model == 28 
02F2:   actor 11@ model == 74
then
0002: jump @Noname_279 
end

0001: wait 100 ms 
00D6: if 
0038:  $9010 == 0 // $ == int
004D: jump_if_false @Noname_653 
0390: load_txd_dictionary 'SPD' // never used in VC or GTA 3 
038F: load_texture 'SPD' as 1 // Load dictionary with 0390 first 
038F: load_texture 'POINT' as 2 // Load dictionary with 0390 first 

:Noname_383
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_245 
00D6: if 
00DF:   actor $player_actor in_any_car 
004D: jump_if_false @Noname_647 
00D6: if 
0038:  $9010 == 0 // $ == int 
004D: jump_if_false @Noname_647 
03F0: enable_text_draw 1 
03E3: set_sprites_draw_before_fade 1 
038D: draw_texture 1 position 2@ 1@ size 15@ 15@ RGBA 255 255 255 255 // never used in VC or GTA 3 
0005: 3@ = 2@ // $ = float 
0005: 4@ = 1@ // $ = float 
0005: 13@ = 15@ // $ = float 
0015: 13@ /= 16.0 // $ /= float 
03C1: 0@ = player $player_char car_no_save 
02E3: 0@ = car 0@ speed 
0013: 0@ *= 4.0 // @ *= float 
000B: 0@ += 19.0 // @ += float 
02F7: 6@ = cosine 0@ // float 
02F6: 5@ = sine 0@ // float 
0013: 5@ *= 14@ // @ *= float 
0013: 6@ *= 14@ // @ *= float 
0013: 5@ *= 0.74 // @ *= float 
0013: 6@ *= 0.74 // @ *= float 
0009: 4@ += 6@ // $ += float 
0063: 3@ -= 5@ // @ -= @ float 
03E3: set_sprites_draw_before_fade 1 
038D: draw_texture 2 position 3@ 4@ size 13@ 13@ RGBA 220 50 50 255 // never used in VC or GTA 3 
0002: jump @Noname_383 

:Noname_647
0391: release_textures 
0001: wait 100 ms 

:Noname_653
0002: jump @Noname_279 
